Bandit
Bandits are evil raiders taking advantage of villages when guards are not around using stealth and cunning.
A field guide to the creatures that haunt the roads, wilds and dungeons. Monsters are grouped by ecology and archetype, highlighting where they dwell and how dangerous they truly are.
Click each image below for additional details.
Not every NPC character you meet has good intentions.
Bandits are evil raiders taking advantage of villages when guards are not around using stealth and cunning.
Hardened paladins, knights or guards who now fight for coin rather than cause.
Mages are spellcasters who draw upon both study and prayer to shape the arcane.
Warlocks are wizards who bargain with darker powers for forbidden magic.
Cunning goblins and their brutal bugbear cousins plague the lands through mischief and more.
Wiry, sharp-toothed nuisances that delight in mischief.
Goblin foot soldiers that swarm foes with crude weapons and numbers.
Bugbears are goblinoid brutes that lurk in the dark edges of civilization.
Goblin spellcasters brimming with wild, unpredictable magic.
Restless dead, cursed knights, and spectral lights bound to the places they once called home. Divine magic can help dispel these creatures.
Animated bones of fallen fighters, bound to serve long after death.
A haunting spirit bound to unfinished business or tragic places.
Spectral motes of light that lure travelers off safe paths to their doom.
A spectral knight-warrior clad in ghostly armor.
A powerful undead warlock who achieved immortality through dark ritual.
Chaotic demons from the underworld, embodiments of rage and ruin.
Scheming devils from the underworld who twist bargains to their favor.
Natural predators and overgrown vermin that thrive in swamps, dungeons, and untamed wilds.
Pesky swarms whose stings harry and distract rather than kill outright.
Filth-ridden scavengers that spread disease in sewers and slums.
Leathery-winged predators that swoop from the dark to snatch prey.
Huge vipers with a venomous bite and crushing coils.
Stalking the dark corners of dungeons, giant spiders weave vast webs to ensnare prey.
Towering brutes whose footsteps echo across the valleys and mountains of Aicyng.
One-eyed giants with unsettling visions of the future.
Multi-headed brutes forever bickering as they crush foes with brutal clubs.
Legendary dragons that can define an entire campaign.
Dragons of the snow covered mountains.
Sinister wyrms that dwell in swamps and sunken ruins, where the air reeks of rot.
Cunning forest-dwelling dragons whose scales blend with verdant canopies.
Arrogant fire-breathing wyrms whose scales glow like molten stone.
Creatures who sweep the dungeon floors.
A mindless, oozing slime that dissolves armor, bone, and flesh alike.
Dungeon-dwelling horrors that feed on flesh and fear in the deep dark.
Living vines and cursed trees that make the wilderness itself an enemy.
Small, sentient tangles of vine and thorn that guard cursed groves.
A hostile magical tree that defends its territory with crackling lightning.
Raw manifestations of natural forces given form and motive.
Chaotic whirlwinds of cutting air and roaring sky.